Následující příkazy slouží ke skrytí položek na ploše. V Mojave to jen osvěží dok a vše zůstane. Existuje jiný způsob, jak toho dosáhnout?
defaults write com.apple.finder CreateDesktop false; killall Finder
Odpovědět
Mojave podporuje skrytí položek plochy. Pokud z nějakého důvodu true
nebo false
nefunguje, zkuste použít 1
nebo 0
. Níže uvedený příklad fungoval na macOS 10.14.5 a skrývá položky ze zobrazení:
$ defaults write com.apple.finder CreateDesktop 0; killall Finder
Komentáře
- Byl jsem schopen použít
0
nebofalse
a nechte jej pracovat 10.14.5, takže pokud to nefungovalo v dřívější verzi Mojave, možná to byla chyba, která byla od té doby opravena. - Dobrá poznámka, @TJLuoma – upravil jsem svou odpověď tak, aby vyhovovala oběma způsobům nastavení booleovských hodnot.
- fungovalo pro mě. mojave 14.5
Odpověď
V systému macOS neexistuje nativní příkaz pro skrytí pouze ikon na ploše, nicméně může k tomu využít aplikaci třetí strany, jako je HiddenMe .
Odpovědět
Rychlou jsem vytvořil jednoduchou třídu, která jednoduše sleduje oznámení, zda ikony na ploše skryje nebo odkryje. zdá se, že dělá totéž jako HiddenMe. Funguje to i v sandboxové aplikaci.
// // Hider.swift // DIM // // Created by G.J. Parker on 19/6/5. // Copyright © 2019 G.J. Parker. All rights reserved. // // somewhat of a silly class. we"re going to do some "magic" here and let the user *think* we"ve hidden the Desktop Icons // we"re not going to do any such thing (we"re not allowed to in a sandboxed app anyway). instead, we"ll take a picture // of the Desktop(s) and put those pictures in windows just above the actual Desktop. from the user perspective, it appears // the icons have vanished. they haven"t, we"re just hiding them behind the pictures // // works mostly ok. the hard bit here is getting the picture of the Desktop(s). here we"ll use some Core Graphics tricks (see DesktopPictures extension to NSImage at end of file). // for efficiency we"ll only create the number of windows as there are (physical) screens, but we"ll force those windows to go onto all Spaces. // a further trick of setting window.level will make expose and mission control not see these windows. // // the only downside is if the user drags and tries to drop on the Desktop, it won"t work (it"s not the Desktop!), however its sort of consistent since they // just told us to hide the icons so why would they add some now? it is good that clicking on the fake desktop does activate the Finder. so that"s consistent. import Cocoa class Hider { init() { NotificationCenter.default.addObserver(self, selector: #selector(self.doHide), name: NSNotification.Name("doHide"), object: nil) // get notified when user hits Hide/Show Desktop Icons button } var transWindow = [NSWindow]() @objc func doHide() { if transWindow.count == 0 { // appears the user want to hide icons let screenList = NSScreen.screens for screen in screenList { // create the corresponding windows transWindow.append(createWin(screen)) } spaceChange() // and go display them NSWorkspace.shared.notificationCenter.addObserver(self, selector: #selector(self.spaceChange), name: NSWorkspace.activeSpaceDidChangeNotification, object: nil) // catch when Spaces change NotificationCenter.default.addObserver(self, selector: #selector(self.screenChanged), name: NSApplication.didChangeScreenParametersNotification, object: nil) // catch when Screens change } else { NSWorkspace.shared.notificationCenter.removeObserver(self, name: NSWorkspace.activeSpaceDidChangeNotification, object: nil) // don"t care no more NotificationCenter.default.removeObserver(self, name: NSApplication.didChangeScreenParametersNotification, object: nil) // don"t care no more // teardown for (index, win) in transWindow.enumerated() { win.orderOut(self) transWindow[index].windowController?.window=nil } transWindow.removeAll() // we use the fact that transWindow.count = 0 keep track if the icons are hidden or not. } } @objc func screenChanged() { // call back for when the user reconfigured the Screen let screens = NSScreen.screens if screens.count > transWindow.count { // number of screens increase, so create some new windows for i in (transWindow.count)..<screens.count { transWindow.append(createWin(screens[i])) } spaceChange() // need to update the window if we added } else if screens.count < transWindow.count { // ugh, they removed a screen. let"s ignore that and just update spaceChange() } // otherwise they probably just adjusted the Arrangements which we can ignore } func createWin(_ screen: NSScreen) -> NSWindow { // create a window w/ the same size as the screen we"re given return resetWin(NSWindow(contentRect: NSMakeRect(0, 0, NSWidth(screen.frame), NSHeight(screen.frame)), styleMask: .borderless, backing: .buffered, defer: true, screen: screen)) } func resetWin(_ win: NSWindow) -> NSWindow { win.collectionBehavior = NSWindow.CollectionBehavior.canJoinAllSpaces // we want these windows to follow Spaces around win.level = NSWindow.Level(rawValue: Int(CGWindowLevelForKey(.backstopMenu))) //hack? this makes mission control and expose ignore these windows // rest is to make the windows dumb win.canHide = false win.isExcludedFromWindowsMenu = true win.hidesOnDeactivate = false win.discardCursorRects() win.discardEvents(matching: NSEvent.EventTypeMask.any, before: nil) win.ignoresMouseEvents = true win.orderBack(nil) win.isRestorable = false win.animationBehavior = .none return win } @objc func spaceChange() { // grab pictures of the Desktop(s) var desktopPics = NSImage.desktopPictures() // cycle through the physical Screens for (index, screen) in NSScreen.screens.enumerated() { // go find the first desktop picture that has the same size as this screen for (numPic, desktopPic) in desktopPics.enumerated() { if desktopPic.size.height == screen.frame.height && desktopPic.size.width == screen.frame.width { // get an imageView w/ the correct size and picture let imageView = NSImageView(frame: screen.frame) imageView.image = desktopPic // make sure the window has the same size as the screen if screen.frame != transWindow[index].frame {transWindow[index].setFrame(screen.frame, display: false, animate: false)} // ok, replace the view transWindow[index].contentView = imageView // hopefully to avoid problems on which screen and which desktop, get rid of the ones we"ve done desktopPics.remove(at: numPic) break } } } } } extension NSImage { //don"t need to do an extension, but it appears fun, so let"s do it. static func desktopPictures() -> [NSImage] { // for each desktop we find, take a picture add it onto an array and return it var images = [NSImage]() for window in CGWindowListCopyWindowInfo(.optionOnScreenOnly, kCGNullWindowID) as! [[ String : Any]] { print(window) // we need windows owned by Dock guard let owner = window["kCGWindowOwnerName"] as? String else {continue} if owner != "Dock" { continue } // we need windows named like "Desktop Picture %" guard let name = window["kCGWindowName"] as? String else {continue} if !name.hasPrefix("Desktop Picture") { continue } // ok, this belongs to a screen. grab a picture of it and appened to the return array guard let index = window["kCGWindowNumber"] as? CGWindowID else {continue} //pendantic let cgImage = CGWindowListCreateImage(CGRect.null, CGWindowListOption(arrayLiteral: CGWindowListOption.optionIncludingWindow), index, CGWindowImageOption.nominalResolution) images.append(NSImage(cgImage: cgImage!, size: NSMakeSize(CGFloat(cgImage!.width), CGFloat(cgImage!.height)))) } // return the array of Desktop pictures return images } }
pokud existuje více fyzických monitorů se stejnou velikostí může být třída zmatená, na které ploše jde s jakým monitorem. To můžete obejít tak, že získáte CGRect pro každou plochu a podíváte se na CGRect pro každou obrazovku. Zřejmě existuje pomocná funkce, která to udělá, ale je beta a je k dispozici pouze v ObjC.
Odpověď
Našel jsem nejjednodušší a nejčistší způsob, jak programově nebo prostřednictvím příkazového řádku skrýt položky na ploše, je umístit tečku před název souboru a vytvořit z nich tak skryté soubory. Tímto způsobem můžete skrýt všechny nebo jednotlivé položky na ploše.